#pragma once
#include "GameState.h"
#include "Defines.h"

class HelloTriangles : public GameState
{
private:
	GLuint textureId;
	GLuint iboId;
public:
	HelloTriangles(void);
	virtual void Init();
	virtual void Update();
	virtual void Render();
	virtual void Destroy();
	virtual ~HelloTriangles(void);
};
